
Gawker lawsuit, the Gawker Network including Kotaku underwent a series of ownership changes after 2016, eventually falling under the G/O Media family in 2019. Schreier and Hello Games founder Sean Murray received death threats after Schreier reported on inside news that the highly anticipated No Man's Sky from Hello Games would be delayed by a few months. Schreier's reporting on Bethesda Softworks, such his 2013 story on the cancellation of Prey 2 that relayed internal communications he had been provided, is believed to have led Bethesda to "blacklist" Kotaku, denying the site any pre-release copies of their games or interviews at trade events since 2015. His articles included the stumbling blocks that Bungie overcame for Destiny, for the planned Star Wars game Project Ragtag at Visceral Games that eventually led to the studio's closure, and the difficulties behind Electronic Arts's and BioWare's Anthem. In addition to working conditions, Schreier wrote stories on the development histories of troubled or canceled video games, typically through reporting from anonymized workers. In 2017, Schreier wrote a book about the video game creation process titled Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. While crunch time had been identified before in larger firms from other sources, such as at Rockstar Games, Schreier's reporting identified crunch also tended to persist at smaller studios.

Schreier found common stories of excessive use of " crunch time" by some developers and the use of excessive overtime over multiple weeks and months to make sure a video game was completed by a target date. īesides standard reporting on video game news, Schreier gained an early reputation at Kotaku for getting stories from developers about their inside processes for various titles. He was promoted to news editor for the site prior to his departure. Schreier accepted the position, which he started around the same time. Kotaku had been founded in 2004 as the video game front under Gawker Media. At Kotaku Īround 2011, Schreier was contacted by Stephen Totilo, the editor-in-chief for the website Kotaku, offering him a position as a full-time news reporter. Other freelance work included a weekly column at Joystiq on Japanese role-playing games, and works published at Kill Screen, Edge, Eurogamer, G4TV, GamesRadar, and Paste. He worked for Wired from 2010 to 2012, covering video games and related technology. Schreier initially worked as a freelance journalist covering local news stories.

Schreier attended the Gallatin School of Individualized Study at NYU, graduating with a degree in writing in 2009.
